I agree with douglas...also still not being able to shorten those load times is fail as well...but can they still do that?
then again, what if they do for a platinum or greatest hits version? (provided that sales gimmick is still being carried over)
then again, I can be a sucker for extra content and I try to make the most out of it.
some examples would be DMC3 and the Dynasty Warriors/Samurai Warriors series.
DMC3 on one had a complete game to it self which reminded me of DMC1 and its completedness...
It was solid and you could spend hours upon hours just playing it and replaying missions and maxing out styles and buying everything in the shops to be the ultimate Dante. I spent a good 90+ hours out of the whole experience playing with the extra costumes (which 2 make a difference within Dante himself) and the varying difficulties (just 5). That was a bunch of replay value itself and it had extra goodies to strive for as well which was a plus. Now after a year or so Capcom announces that it will be making a greatest hits version, but this time adding another playable character. I was estatic over this awesome addition and what more was that they were adding a slew of other goodies as well. Well when it came out it was 20 bucks right off the bat...thing was it was the complete DMC3 experience but with a bunch of extra content...also there was no one of transferring data from the original DMC3 game over to the new one. So all in all, they could have done both of these titles and combined them to make a kickass experience. Have they learned from this? I think so because DMC4 seems to ba a jumpstart of awesomeness with what seems to be like 4-5 characters to play as and a slew of other things to do. I dont know if they were running out of time to get the original out or what, but it still came out great, and to shell out 20 bucks for another character and extra content...some say it was worth it and I'm one of them. (got a good 40 hours out of him)
The DW-SW series is known for their expansions after DW3 had come out with its first called "Xteme Lengends". In these you simply load up the expansion disk, then load up the original content from the original game and it would all be complete. You would have to do this everytime you turned that game off though. Now in these expansions they would add modes, more items, weapons, costumes, and other things to keep you busy and each one (DW4, 5, and SW1 had one as well) had its own theme so it wouldn't get tiresome. Now to me this is great and all, but these would be planned, not something that would be a good idea to carry out later on at some meeting. They could have brought everything into the original game in the first place cause its definately not a space issue. These expansion would cost 30-40 bucks though and at first it was awesome, but after awhile it was getting quite tiresome doing this for almost every new DW-SW game that would come out. Now they seem to be stopping this procedure and picked up on another...but these aren't expansions, but a stand alone title for that particular game in the series.
Now on one hand getting this extra content and people buying it and saying "damn these are some great additions" would get the developers thinking these new things are working and should stick to them for future games or work on them. Then again why couldn't they spend some extra time to implement these in the first place? Would save the fans some money, but we dont have to buy them if we dont want, then again what would we be missing if we dont?